Currently there are many choice for editing save data of RPG Maker MV.
They're good, but most of the save editors out there just focused on parameters and numbers. For example, we can add the number of armor with ID 3 in the inventory, without knowing what exactly the armor with ID 3 is.
So I created a save editor for RPG Maker MV that integrated with the game database, so that we can know that the armor with ID 3 is (ie) "Leather Vest".
Variables and Switches also properly labeled. This will make it easier for us to manipulate the data we want. It also minimizes the chance of us messing up our games due to incorrectly assigning value of variables.
As an alternative, RMMV Save editor also utilizing JSON editors. This will give you more freedom in editing your save data.
You can select one of several view modes: Code, Form, Text, Tree or View only mode.
Where to download RPG Maker MV Save Editor?RMMV Save Editor is part of RMMV Toybox. Download link is available on the pat…
Hello fellow makers, Just like most of you who's reading this article, I am both gamer and indie game creator.
As a gamer, I love playing games. As a programmer I like creating games. I’m grateful that RPG Maker MV fulfills these two purposes. RPG Maker MV is a magnificent software that makes creation of a game … a game! Not to mention, this software has potential to bring our dream to life as a playable game. That’s utterly wonderful.
But this magnificent software can be pushed further for greater perfection.
So, I made a small software to make our RPG Making process easier.
RMMV Toybox RMMV Toybox is a free-open source collection of tools to make your RPG-making easier. Originally RMMV Toybox is a tool made exclusively for a game that I created using RPG Maker MV. But as the time goes by, I realized that making this tools is more fun than making the game itself. Finally, I put more details and redesign it so that it will be suitable for public release.
About Random Generator
Random Generator is a randomizer plugin for RMMV events.
Creating random messages inside an event can be easily achieved using RPG Maker MV event editor. But using built-in editor to create more advanced random messages can be a bit tedious.
Let’s say, you have event 001.
Depending on your game progression, 60% chance you’ll get information of current dungeon when your character talking to this event.
30% chance of having conversation about certain assorted random topics.
10% chance she will give a very useful hints regarding defeating the boss quickly.
And that’s all are not fixed. … There is a factor that increase the chance to get useful hint depending on certain variable … such as “Character intimacy” or so.
And, while retaining those ratio … You want to add a chance that event 001 will give a comment about how she liked your muscular arm when your STR surpassed certain threshold…. In addition of that, asked main character for a date. (yay!)
Of course, …